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Tuesday, May 10, 2011

Badrinath (2011)




Badrinath (2011)
Cast : Allu Arjun, Tamanna Bhatia, Nana Patekar
Director : V.V. Vinayak
Producer : Allu Aravind
Music : M.M. Keeravani

.:: Tracklist ‘n’ Download Links ::.
Torrent Link
OR
Click below to Download all the songs (320 VBR – 83 MB)
MU or MF or SS or RS
OR
Click below to Download all the songs (128 kbps – 41 MB)
MU or MF or SS or RS
OR
Click on the song to Download (128 kbps)
01 – Omkareswari
Singers : Shankar Mahadevan, M.M. Keeravani
Lyrics : Late. Sri Veturi
Download Link : MU or MF or SS

02 – Ambadhari
Singers : Revanth, Shravana Bhargavi
Lyrics : Chandrabose
Download Link : MU or MF or SS

03 – In The Night
Singers : Baba Sehgal, Shravana Bhargavi
Lyrics : Shravana Bhargavi
Download Link : MU or MF or SS

04 – Nachavura
Singers : Sri Ramachandra, Chaitra
Lyrics : M.M. Keeravani & Anantha Sriram
Download Link : MU or MF or SS

05 – Nath Nath
Singers : Jassie Gift, Sunidhi Chauhan
Lyrics : Chandrabose
Download Link : MU or MF or SS

06 – Chiranjeeva
Singers : Revanth, Shreya Ghoshal, Geetha Madhuri
Lyrics : Chandrabose
Download Link : MU or MF or SS

07 – Ambadhari (Remix)
Singers : Anuj Gurwara, Geetha Madhuri, Kala Bhairava
Lyrics : Chandrabose | Remix : Achu
Download Link : MU or MF or SS

08 – Vasudhara
Singers : M.M. Keeravani, Swetha Pandit
Lyrics : Chandrabose | Shehnai : Balesh
Download Link : MU or MF or SS

09 – Badrinath Theme
Lyrics : Chaitanya Prasad
Performed by Twin Cities Choir
Programmed by Dinesh
Download Link : MU or MF or SS

Sunday, May 8, 2011

Internet More Popular Than TV?




A new study from IDC indicates that on average people spend 32.7 hours online a week and only 16.4 hours watching television. Newspapers and magazines get only 3.9 hours of our attention. IDC surveyed 992 Americans aged 15 years and older.
But does this actually mean that the Internet is twice as popular as television? I wouldn’t say that just yet. The total weekly media consumption comes to 70.6 hours in the survey. The press release also doesn’t indicate whether there was simultaneous media consumption.
Barring simultaneous consumption, with seven hours of sleep a night and eight hours of work a day, that leaves about an hour a day for everything other than media consumption. I’d like to think that even I don’t consume that much media in my spare time. The study doesn’t specify whether these hours are only “leisure” time—and I’m gonna bet that most people can’t get away with channel surfing during work.
The study also looked at online activities:
The data also show that consumers tend to use the media they grew up with. The older the respondents, the more they consume TV, newspapers, and magazines; the younger they are, the more the Internet displaces usage of traditional media. Using search engines (84% of respondents), mapping and navigation services (83%), personal research (77%), and using email (76%) are the most frequent online activities.
The 16% that didn’t use search engines would have said yes had the question said “Google” or “Yahoo.” (I’m not entirely joking—I was explaining what I do for my grandfather once. I asked him if he used search engines. He said he didn’t. I asked him if he used Google. He said he did.)
Odd, though, since I know that the stats I gave to clients two years ago said that 88% of Internet users used search engines (NFO Research, though the discrepancy there is probably within the margin of error) and even more used email (90% to 95%). I find it hard to imagine that nearly a quarter of American Internet users aren’t using email at all.
Is the Internet more popular than television? Apparently. But it’s also more portable and more universally accessible (especially from work). Is this even a fair fight?

A Functional Jetpack - Without Jets!




Up until recently there were limited ways that a person could fly. They could get in an airplane.
But now there is a new path to the sky: The Jetlev Flyer. Attaching to your back like a jet pack, but far less likely to explode, the Jetlev Flyer rockets you into the air not with flame, but water. Think of it as strapping twin fire hoses to your back, then riding the recoil. Obviously, this technique requires a tremendous amount of liquid, so a giant hose tethers you to a floating unit on the water's surface that pumps up the H2O. This system allows for plenty of fuel, which means you can fly for roughly two hours at cruising speed, or for a little over an hour with the throttle wide open.

Even with the tether, you get a legit flight experience. The Jetlev allows you to soar up to 30 feet in the air, while the fly-by-wire steering system lets you travel anywhere you want to go—assuming you only want to go places that are above water. As per usual, cool new technology doesn't come cheap; each one costs about a hundred grand...but we gotta think you could recoup that investment pretty quick with a nice little rental biz in Hawaii.

So go strap one to your back and pretend you’re the Rocketeer. 

Google, Facebook Circle Around Twitter




Is Twitter worth the $10B sources clam has been offered?

Social networking and other growing tech firms are in the crosshairs for investors and for acquisitions from later entities. One of the firms that huge companies like Google and Facebook are eyeing greedily is Twitter. Both Google and Facebook have reportedly approached Twitter for a possible purchase.

So far, The Wall Street Journal sources say that Twitter has turned down any purchase offers and the numbers being tossed around for the 140-character messaging site are in the area of $8 billion to $10 billion. None of the parties allegedly involved in the talks will comment publically about a potential takeover or talks that may have been had.

The huge sum of money that is being tossed around for Twitter has some wondering if the company is worth it. According to the sources at the WSJ, Twitter generated revenue of about $45 million in 2010 and actually lost money after spending on new workers and data center improvements. Estimated revenue is thought to be in the $100 million range for 2011.

Ethan Kurzweil from Bessemer Venture Partners said, "Are these prices justifiable based on financial multiples? No." However, Kurzweil thinks the real money that Twitter is worth comes from the value of the data the service has collected on its users. Twitter started placing ads on its content about a year ago and was valued at about $3.7 billion in December 2010 when it received a $200 million investment from venture capital.

Turning down big money offers for acquisition is becoming more common with startups in the tech world as they seek to stay independent and build up rather than sell early for quick profit. The WSJ reports that other tech firms are looking to go public with Pandora Media planning a $100 million IPO this year and LinkedIn Corp filing to go public with valuations in the area of $2 billion. The WSJ reports that venture capital firm Andreessen Horowitz announced Wednesday that it had purchased $80 million in Twitter shares through exchanges for private-company stock. The firm will not say what percentage of Twitter stock that it owns.


PC Game Portrays Osama bin Laden's Death




New first-person shooter allows users to kill Osama bin Laden...again

Only days after the death of Osama bin Laden, Kuma Games has announced that it is giving PC gamers the chance to pull the trigger that killed the world's most wanted terrorist again and again. 
Osama bin Laden was the founder of the al-Qaeda organization, which launched several mass-casualty attacks against military and civilian targets including the September 11 attacks on the United States in 2001. On May 1, 2011 (May 2 according to Pakistan Standard Time), U.S. President Barack Obama announced that bin Laden had been killed by a team of 20-25 U.S. Navy SEALS from the Naval Special Warfare Development Group. 
Now, computer game developer Kuma Games is releasing a PC title called "Kuma\War Episode #107: The Death of Osama bin Laden," which allows users to experience the pursuit and the killing of bin Laden firsthand through a virtual shooting game. 
As you might expect, the firsthand shooter in the game is a U.S. Navy SEAL who travels to Abbottabad, Pakistan to break into bin Laden's mansion. Users must first kill the guards before coming face-to-face with bin Laden himself in the historical battle that took place just days ago.
This isn't Kuma's first reality computer game. In 2005, Kuma released a game that allows users to kill Saddam Hussein. In addition, previous "Kuma War" titles have featured battles in Pakistan and Afghanistan.  
Kuma may get some adverse reactions to the bin Laden title, though. Other games, such as "Medal of Honor," initially received criticism due to its themes associated with Taliban fighters. Also, "Call of Duty: Black Ops" was criticized because of its option to assassinate Fidel Castro. 
There are also differing views of the legality of bin Laden's death in recent blogs and news reports, as well as people with issues regarding the ethical/spiritual side of killing the terrorist leader. But overall, many have welcomed the death of bin Laden. 
In response to those who have criticized video games that depict real events, Kuma has said that the games are not made to mock these world events or demean what the military has worked hard to accomplish everyday. 
"At Kuma, we are sensitive and respectful of American and coalition soldiers and the sacrifices they are making every day," said Keith Halper, Kuma CEO. "We hope that by telling their stories with such a powerful medium that we enable the American public to gain a better appreciation of the conflicts and the dangers they face." 
"Kuma\War Episode #107: The Death of Osama bin Laden" will be released this Saturday.
Personally, I don't see the harm in pulling the virtual trigger at the virtual bin Laden. Some reports question whether the U.S. military did the right thing by killing bin Laden when he was allegedly unarmed, but I'm unquestionably for the U.S. victory that the military has worked to achieve for years now. Would I go out of my way to play Kuma's bin Laden killing spree game? Possibly, but only out of curiosity. I'm not against its release, but I don't need to play it in order to understand or feel apart of what happened. 
What do you think? Is the game a way of capitalizing on the event, or are critics too sensitive? 

Stunning Jaguar C-X75 EV Supercar Headed for Production





Car packs FOUR electric motors for extra power and hybrid fun


After an enthusiastic response to the hot C-X75 concept, British luxury carmaker Jaguar, Ltd. -- a wholly owned subsidiary of India's TATA Group -- is planning to green light the hot electric vehicle (EV) for productionaccording to Top Gear.

The concept riffed on the much beloved XJ220 supercar from the nineties, which packed a twin-turbocharged V6 engine capable of producing 500 braking horsepower (BHP), a top speed of 200+ mph, and a 0 to 60 mph time of 4 seconds.

The C-X75, however, features an advanced modern electric drivetrain.  Four electric motors at the wheels produced a combined 778 bhp and a whopping 1,180 lb-ft of torque.  That's good enough to propel the 1,350 kg body from 0 to 60 mph in 3.4 seconds and reach a top speed of 200 mph.

If the driver’s lead foot is kept in check, the concept vehicle has a respectable 68-mile range on a charge.  That's when range-extending gasoline turbine generator twins (80,000 rpm) kick in, recharging the battery pack.  With the gas generators, it can get another 492 miles on a full tank.

A key shift is that the production model will drop these turbine generators in favor of a "highly boosted" four-cylinder turbocharged gasoline engine.  Jaguar hasn't commented on how this might affect the range or power when operating under the gas generator.

The production model is expected to dash from 0 to 100 mph in under six seconds and cut the 0 to 60 mph acceleration to under 3 seconds. 

This stellar performance is largely owing to the light weight, which is partly the product of a carbon-fiber chassis design.  Emissions for the vehicle are expected to be under 99g/km of CO2.  

Approximately 250 C-X75s are expected to land in the UK and be shipped abroad within the next couple years.

In the luxury sector Jaguar will compete with Tesla Motor, Inc. (TSLA), makers of the Tesla Roadster, and Porsche SE (PAH3), makers of the Porsche 918 Spyder.  

Oh and the car will cost between  £700,000 ($1.14M USD) and £900,000 ($1.48M USD).  What, you thought all that power came for free?

Queen's University Researcher Creates "Paper" Smartphone




"PaperPhone" is as thin and flexible as a sheet of paper, yet possesses the same capabilities as a regular smartphone

It seems as though IT companies and wireless carriers are leaning toward the principle "the smaller, the better" these days as AT&T rolls out a diminutive HP Veer 4G and tablets like Samsung's Galaxy tabs and Apple's iPad 2 are in a battle to be the thinnest. But researchers from Queen's University Human Media Lab may have them beat with the development of the first interactive paper computer that is being described as a "flexible iPhone."

Roel Vertegaal, director of Queen's University Human Media Lab, has developed the world's first “paper” smartphone prototype called PaperPhone. It looks like a thin, plastic sheet of paper, yet operates the way any smartphone would. It is a lightweight and flexible smartphone with a 9.5 cm diagonal thin-film E Ink display.

Despite its thin, lightweight design, PaperPhone is capable of making phone calls, playing music and storing documents, books and photos. Larger versions of this technology could even be used in offices, eliminating the need for certain supplies like printers, paper and standard ink cartridges.

However, because of the E Ink display, don’t expect vivid graphics, fast display refreshing, or the ability to play movies/games with the PaperPhone.

"The paperless office is here," said Vertegaal. "Everything can be stored digitally and you can place these computers on top of each other just like a stack of paper, or throw them around the desk."

In addition to its sleek design and powerful abilities, the PaperPhone is remarkable in that it does not require power when a user is not interacting with it.

"This is the future," said Vertegaal. "Everything is going to look and feel like this within five years. This computer looks, feels and operates like a small sheet of interactive paper. You interact with it by bending it into a cell phone, flipping the corner to turn pages or writing on it with a pen."

Vertegaal will present his PaperPhone on May 10 at the Association of Computing Machinery's Computer Human Interaction conference in Vancouver.

 
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